Hello visitors, my name is Matt Little, and I consider myself a well rounded artist and animator. I work both in 3D and 2D, traditionally and digitally, and I am currently a final year student in Algonquin College’s Animation program.
My interest in drawing and art in general began around the age of 12, when I would trace or imitate the style of my favourite cartoon/anime characters. Around 15 I received my first tablet, which led me into the wonderful world of digital media and painting. I’ve never been good with a paintbrush, and that will probably always be true, but with the help of a colour picker and the undo button I’ve come pretty far from where I started.
After high school I took a brief detour into the sciences, and became a Chemistry student at the University of Ottawa… That didn’t go so well. It turns out the life of academia and scientific pursuit isn’t quite for me. So after two years of that, I had to ask myself why am I here, and what do I want to do with my life. Well a simple glance at my notebook told me what I already knew; front to back it was covered in the bored doodles of someone who wasn’t where he wanted to be. Art has always been there for me, so why not get paid to do what I love?
What to do with my art was the next big question, there are only so many jobs that I would have an interest in where I could use my art. I narrowed it down to three, graphic design, game design, and animation. Animation seemed the most obvious choice, I have always enjoyed drawing characters more than anything else, and I couldn’t write a line of code to save my life.
So here I am now, a 3rd year student working on my final film, as yet untitled, with my partner Brad Weaver. The premise in short, is an unusual take on Vikings vs. Dragons. The Viking, a tax officer, is assessing the gold horde and treasures of a desperate Dragon. Things quickly begin to escalate. Brad and I are splitting the workload down the middle; animating, modelling, textures, lighting, etc. Though my strengths personally lay in the modelling and texture painting aspects. My current personal goal whilst making the film is to become a more proficient lighter. All in all the film is on track to be completed by the end of the semester, and I’m looking forward to showing it.
That just leaves me with the question, “what am I going to do after I graduate?” The simple answer, is get a job. The not so simple part is, doing what? The goal is to work in the videogame industry, either as a modeller, designer, animator, or general 2d or 3d artist.